• An open notebook that reads "THE PLOT" in large bold letters. The page is decorated with stickers of leaves. Two pens are set on top of it.

    5 Free and Useful Tools for Writing Fantasy

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    All genres of writing come with unique challenges, but fantasy writing (and speculative fiction in general) usually involves a lot of out-of-the-box thinking. Regardless of the subgenre you’re writing, there are plenty of times you need to rely entirely on your imagination. What are you going to call your squirrel-racoon-pigeon mutant hybrids that are terrorizing New York City?

    Look, I’ve been there. Over the years that I’ve been working on Project Quest, I’ve found several useful online tools that have helped me generate ideas, visualize, and keep track of things in my fantasy universe. So whether you need a map of an alien planet, a timeline of world history, or you just need character names for your next D&D campaign, these tools can help you out.

    In the interest of sharing things that are both useful and accessible, this list only includes tools that are either entirely free (ad-supported, etc.) or have a “free version” that allows use of all key features without additional payment.

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    READ MORE : 5 Free and Useful Tools for Writing Fantasy
  • A stack of Pokemon Adventures manga volumes. Volume 14 is shown so the reader can see the cover. A small plush Mareep is next to the stack.

    Gotta Catch… Some of ‘Em | 25 Pokémon for 25 Years

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    “But Maggie, didn’t you write a post listing things from a video game franchise last week?”

    I sure did! And I’m going to do it again!

    You see, not only did The Legend of Zelda turn 35 in the last few weeks, Pokémon, another franchise near and dear to my heart, also celebrated its 25th anniversary the other day. The Pokémon Company (TCPi) released a delightful retrospective video as part of their celebration:

    Anyway, more to the point, Pokémon was my first “real” video game, and it’s a franchise I have a lot of fond memories of, from battling against my neighborhood friends to hunting rare creatures on my college campus in Pokémon Go.

    With nearly 900 of these cartoon creatures in existence, it seems nearly impossible to narrow it down to my top 25 favorite, but I’m gonna try it anyway.

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    READ MORE : Gotta Catch… Some of ‘Em | 25 Pokémon for 25 Years
  • A display of Legend of Zelda books and various memorabilia. In the back is a stack of books from the "Goddess Collection," which includes Hyrule Historia, Art & Artifacts, and the Encyclopedia. Stacked on top are two crocheted dolls of Link and Zelda, along with an amiibo figurine based on Link from The Wind Waker. Beside it is a cop of the Oracle of Ages manga, and in front is a prop replica of the Master Sword.

    Top 10 The Legend of Zelda Memories

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    This is but one of the legends of which the people speak…

    The Legend of Zelda: The Wind Waker

    I’m not quite old enough to remember when the first The Legend of Zelda game was released, but I still have many fond memories of the series. The Legend of Zelda series was one of the first video games that really showed me how much adventure and story could be packed into one “little” game. No matter which game I played, there was always something new to explore, and I fell in love with the each game’s world and its characters.

    Yesterday (February 21, 2021) marked the 35th anniversary of The Legend of Zelda franchise. Nintendo’s popular adventure series made its debut in 1986 on the Famicom in Japan, before coming to the United States a year later on the Nintendo Entertainment System (NES). In celebration, I’ve collected a list of my favorite Zelda-related memories to share, in no particular order.

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    READ MORE : Top 10 The Legend of Zelda Memories
  • A spread showing three comics from the Avatar: The Last Airbender series and three volumes from the manga Fullmetal Alchemist. The 6 books are aranged in an arc shape with the covers facing up.

    Writing Unforgettable Finales (Featuring Avatar: The Last Airbender and Fullmetal Alchemist: Brotherhood)

    We talk a lot about first impressions in our day-to-day lives. You want to make a good first impression when you meet new people, or when you go for a job interview. The same goes for stories – you want your first chapter, first scene, or first episode to be a good one so that your audience is interested in seeing more.

    What I think is less talked about is the importance of final impressions. They are just as, if not even more important than a first impression. A bad opening might scare your audience away, but a bad finale can ruin all of the work you’ve done so far. A poorly-written ending will live on forever as a disappointment in the minds of fans – especially in the age of the internet.

    But how do you write a satisfying finale? And I mean satisfying – not necessarily “happy” – an ending that will leave your audience feeling like they just had a full serving of their favorite meal.

    Today, I’m looking at two of my favorite TV series, Avatar: The Last Airbender and Fullmetal Alchemist: Brotherhood (you’ll forgive me if I use acronyms for the rest of the post). Not only is each series consistently good throughout its run, but they also both end on what I feel is a satisfying note.

    I’ve talked about both series before in passing, but since we’re talking about finales, it’s important that you understand each story’s premise as well. BEWARE OF SPOILERS!

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    READ MORE : Writing Unforgettable Finales (Featuring Avatar: The Last Airbender and Fullmetal Alchemist: Brotherhood)
  • 6 Funko Pop figurines based on the characters from Six of Crow. From left to right, they are Wylan, Matthias, Inej, Kaz, Nina, and Jesper.

    DIY Bookish Figurines Part 2 (Featuring Criminals and Thieves)

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    Approximately a thousand years ago in June 2020, I wrote a blog post about a new hobby I started during the quarantine: creating Funko Pop figurines inspired by my favorite book characters. My first project was June and Day, the protagonists of one of my all-time favorite books, Legend by Marie Lu. In that post, I talked about my research, the tools I used, the sources that inspired me, and the process behind each figurine.

    When I finally finished those first two figurines, I was feeling pretty proud of myself. I was pleased with how they’d turned out, especially for a first attempt, and I was already looking forward to the next project I’d be working on.

    So, naturally, since I’m an overachiever, my next project was much more ambitious: the six main characters from Leigh Bardugo’s Six of Crows duology.

    Since I’ve already gotten into the nitty gritty of my creation process in my first post, I’m going to spend this one focusing more on each character and the choices and challenges for each one. Without further ado, here they all are, in order of creation.

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    READ MORE : DIY Bookish Figurines Part 2 (Featuring Criminals and Thieves)
  • Book Blurb Wishlist

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    Do you ever just look at stuff that you wrote years ago and think, “Wow, what on earth was I talking about?”

    I have that experience pretty often. I’ve had this blog for almost five years, you know. But this post isn’t about how cringeworthy I might have been when I first started this blog – in fact, it’s actually about one of my favorite posts I wrote in the early days of Maggie’s Musings.

    Even as a high school student, I had a bone to pick with story tropes. Not much has changed in that regard, at least. I wrote a post about my “Book Blurb Blacklist,” 15 things that would immediately turn me off from reading a book. It was a delightfully snarky post, and looking back now, I still agree with pretty much all of it.

    However, there’s a question that has gone unanswered for far too long: What are the things – tropes, phrases, whatever – that make me actually want to read a book?

    I aim to answer that today.

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    READ MORE : Book Blurb Wishlist
  • A stack of books. From top to bottom, they are: The Near Witch, Outside In, Circe, A Thousand Beginnings and Endings, The Weight of our Sky, Unravel the Dusk, Children of Blood and Bone, and Ninth House.

    10 Books I Want to Read Before I Collapse from Exhaustion at the End of 2020

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    In 2020, I set a goal to read 65 books. I set it a bit higher than my previous reading challenges, which were usually in the 45-50 range, but I knew I would be able to meet it.

    The thing is… I wasn’t really expecting to meet it so soon.

    Since I no longer have my big reading goal looming over me, I want to be more intentional about what books I read throughout the rest of the year. This is for two main reasons:

    • I still have some smaller reading goals to complete, like reading Own Voices diverse books and nonfiction books.
    • I may or may not have gone on a book shopping spree the last few months, and now I have several books on my shelves that I should read before I buy any new ones.

    Charmaine did a list like this at the beginning of July (which makes a lot more sense, since she still had half a year to work with), so I stole it felt inspired by it and decided to make my own reading commitment for what’s left of the year.

    So without further ado, here are 10 books I want to read before the end of 2020!

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    READ MORE : 10 Books I Want to Read Before I Collapse from Exhaustion at the End of 2020
  • A Nintendo Switch displaying a selection of games. All of the games are faded except for the game Transistor. The cover shows a red-haired woman in a golden dress wielding a cyberpunk sword.

    I Won’t Become A Number in the System | Exploring the Ending in Supergiant’s Transistor

    I don’t usually write two deep analysis posts in a row, but I’m making an exception. Last week, as I was preparing for my blog post about Bastion and how it creates weighty, impactful choices for its players, I realized something similar about another game from Supergiant, Transistor.

    Transistor was the first Supergiant Games title that I played, and I had no idea what I was getting into. I fell in love with its art, music, and mechanics that were unlike anything else I had ever played before. It was what opened the door for me to try Bastion and, later on, Hades.

    Like Bastion, Transistor is also about decisions. However, it is not about how or why we choose one thing over another, but instead one’s right to make decisions at all.

    As with my previous post, there are big spoilers for the end of Transistor up ahead. I’ll also be referencing some of the endgame elements from Bastion that I used last time, so beware of that as well. As usual, I highly recommend these games and encourage you to play them before coming back, but I’ll explain enough background that you can read this without playing too.

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    READ MORE : I Won’t Become A Number in the System | Exploring the Ending in Supergiant’s Transistor
  • A hand holding a Nintendo Switch. The screen displays the splash image for the game Bastion

    I’ll See You In The Next One | How Supergiant’s Bastion Creates Choices With Narrative Impact

    Video games are driven by decisions. The primary thing that sets video games apart from film or literature is the level of interaction involved, and that interaction comes through making decisions.

    These days, there are entire genres of video games dedicated to decision-making, like visual novels. Apart from that, making choices is still a core part of narrative-driven games in other genres.

    Bastion

    Bastion, the first game developed by Supergiant Games in 2011, is a typical action RPG on the surface. Beneath that, however, is a well-written story that culminates in two very charged decisions at the end of the game. The final scenes of Bastion have stuck with me since I finished the game a few months ago, and today, I’m going to take a closer look at what makes the game’s conclusion work so well.

    Since I’m discussing the end of the game, spoilers for Bastion are below! I highly recommend playing the game for yourself first, but if you already have or just aren’t really a gamer, click to read on.

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    READ MORE : I’ll See You In The Next One | How Supergiant’s Bastion Creates Choices With Narrative Impact
  • Never Have I Ever: Writer’s Edition

    You might’ve played a game called “Never Have I Ever” at some point in your life. Usually, the goal is to make other people admit embarrassing things about themselves. I’m told it’s fun, though I’ve never played.

    …Until today, that is. Today, I’m participating in the “Never Have I Ever” writer’s tag so I can finally come clean about all of the ways in which I’m a Bad Writer. Okay, maybe not bad, but I definitely realized I fall into fewer author stereotypes than I thought.

    I got this tag from Paper Fury, so be sure to visit her post as well!

    And without further ado, on to the questions!

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    READ MORE : Never Have I Ever: Writer’s Edition
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